A game with the goal of escaping from where the player arrived and progress by collecting items necessary for his escape. The project included building a narrative and complex areas by using third-party materials, building an inventory system, menus, using particle systems, building logic using C# and user interface design.
The player controls a small creature that is able to shapeshift and use different abilities to advance. Here demonstrated are self-creation of components and characters, building complex animations and programming situations and reactions.
For the last four years mainly engaged in training development and improving learning technologies. My knowledge as a designer contributes greatly to improving the work processes and experience that our clients receive from our products. Both in the field of UX, UI, content building and learning processes.
In the last year I’ve shifted towards developing games using Unity – including programming in C#, creating 3D models, illustration and animation. And these works can be seen on this site.
In the field of music, I have been involved from a very young age and have always aspired to compose in the world of media, games and movies. The world of orchestration is no stranger to me at all. In addition, I write and compose my own original songs, which can also be listened to here.
If any of these things sound interesting, and you would like me to create content for you, contact me using the form at the bottom of the page.
I send tips & tricks and interesting articles once in a while